¿Quién quiere ser creativo?
Imaginarios y expectativas de estudiantes universitarios de diseño y comunicación sobre la profesión creativa.
Resumen
La educación superior puede tener un papel real en cómo se entiende socialmente la creatividad y la profesión creativa. El estudio se centra en los imaginarios y expectativas del estudiantado universitario de comunicación y diseño en torno a la profesión creativa. Es un estudio de caso exploratorio cualitativo basado en un cuestionario respondido por 273 estudiantes de Grado en Comunicación y Grado en Diseño. A través de un análisis temático de datos, abordamos las creencias del estudiantado sobre lo que es la creatividad, sus expectativas sobre el trabajo creativo y sus inquietudes sobre las condiciones laborales en las industrias creativas.
Palabras clave
Educación Superior, creatividad, imaginarios profesionales, competencias, empleabilidad, industrias creativasCitas
Alberti, Gabriella (2014). Mobility strategies, ‘mobility differentials’ and ‘transnational exit’: the experiences of precarious migrants in London’s hospitality jobs. Work, Employment and Society, 28(6), pp. 865–881. https://doi. org/10.1177/0950017014528403
Arbo, Peter y Benneworth, Paul (2007). Understanding the regional contribution of higher education institutions: A literature review. OECD Education Working Papers, 9. París: OECD Publishing. https://doi.org/10.1787/161208155312
Arvidsson, Adam, Malossi, Giannino y Naro, Serpica (2010). Passionate Work? Labour Conditions in the Milan Fashion Industry. Journal for Cultural Research, 14(3), pp. 295–309. https://doi.
org/10.1080/14797581003791503
Ashton, Daniel (2009). Making it Professionally: Student Identity and Industry Professionals in Higher Education, Journal of Education and Work 22(5), pp. 283–300. https://doi.
org/10.1080/13639080903290439
Ashton Daniel (2013). Industry Practitioners in Higher Education: Values, Identities and Cultural Work. Cultural Work and Higher Education. Londres: Palgrave Macmillan. https://doi. org/10.1057/9781137013941_9
Baron, Robert A. y Shane, Scott (2008). Entrepreneurship: a process perspective (2nd ed.). Mason: Thomson/South-Western.
Batt, Rosemary, Christopherson, Susan, Rightor, Ned y Van Jaarsveld, Danielle (2000). NET
WORKING: Work patterns and workforce policies for the new media industry (CAHRS working paper #00-19). Ithaca: Cornell University, School of Industrial and Labor Relations, Center
for Advanced Human Resource Studies. https:// hdl.handle.net/1813/77431
Blair, Helen (2003). Winning and losing in flexible labour markets: The Formation and Operation
of Networks of Interdependence in the UK Film Industry. Sociology 37(4), pp. 677–694. https://doi.org/10.1177/00380385030374003
Blair, Helen, Culkin, Nigel y Randle, Keith (2003). From London to Los Angeles: a comparison of
local labour market processes in the US and UK film industries, The International Journal of Human Resource Management, 14(4), pp. 619-633. https://doi.org/10.1080/0958519032000057619
Bornstein, David (2007). How to Change the World: Social Entrepreneurs and the Power of New Ideas. Nueva York: Oxford University Press.
Burr, Vivien (2003). Social Constructionism. London: Routledge. https://doi.org/10.4324/9780203694992
Butler, Nick y Stoyanova Russell, Dimitrinka (2018). No Funny business: Precarious Work and Emotional Labour in Stand-up Comedy. Human Relations 71(12), pp. 1666–1686. https://doi.org/10.1177/0018726718758880
Caldwell, John T. (2008). Production Culture: Industrial Reflexivity and Critical Practice in Film and
Television. Durham: Duke University Press.
Campbell, Joseph (2020). El héroe de las mil caras. Vilaür: Atalanta. (Obra original publicada 1949).
Comisión Europea. (2010). Unlocking the potential of cultural and creative industries. Bruselas.
Comunian, Roberta y Gilmore, Abigail (2016). Higher education and the creative economy: Beyond
the campus. Londres: Routledge. Comunian, Roberta, Dent, Tamsyn, Conor, Bridget y Burlina, Chiara (2020). Creative HE and the European Creative Economies. DISCE Publications.
https://disce.eu/wp-content/uploads/2020/04/ DISCE-Report-D3.2.pdf
Creus, Amalia, Clares-Gavilán, Judith y SánchezNavarro, Jordi (2020). What’s your game? Passion and precariousness in the digital game industry from a gameworker’s perspective. Creative Industries Journal, 13(3), pp. 196-213. https://doi.org/10.1080/17510694.2019.1685302
Delmestri, Giuseppe, Montanari, Fabrizio y Usai, Alessandro (2005). Reputation and Strength of
Ties in Predicting Commercial Success and Artistic Merit of Independents in the Italian Feature
Film Industry. Journal of Management Studies, 42(5), pp. 975–1002. https://doi.org/10.1111/j.1467-6486.2005.00529.x
Dyer-Witheford, Nick y De Peuter, Greig (2006). “‘EA Spouse’ and the Crisis of Video Game Labour: Enjoyment, Exclusion, Exploitation, Exodus.” Canadian Journal of Communication 31(3), pp. 599–617. https://doi.org/10.22230/cjc.2006v31n3a1771
Eikhof, Doris Ruth y York, Charlotte (2016). ‘It’s a tough drug to kick’: a woman’s career in broadcasting. Work, Employment and Society, 30(1), pp. 152-161. https://doi.org/10.1177/0950017015601859
Eisenhardt, Kathleen M. (1989). Building theories from case study research. Academy of Management Review, 14(4), pp. 532–550. https://doi.org/10.5465/amr.1989.4308385
Eurostat (2019). Culture statistics — 2019 edition - cultural employment 2018. Unión Europea. https://ec.europa.eu/eurostat/
Garnham, Nicholas (2005). From cultural to creative industries. International Journal of Cultural Policy, 11(1), pp. 15-29. https://doi.org/10.1080/10286630500067606
Gill, Rosalind (2002). Cool, Creative and Egalitarian? Exploring Gender in Project-Based New
Media Work in Euro. Information, Communication & Society, 5(1), pp. 70-89. https://doi.org/10.1080/13691180110117668
Gill, Rosalind (2007). Postfeminist media culture: Elements of a sensibility. European journal of
cultural studies, 10(2), 147-166. https://doi.org/10.1177/1367549407075898
Gill, Rosalind (2011). ‘Life is a pitch’: Managing the Self in New Media Work. En Mark Deuze (Ed.)
Managing Media Work (pp. 249–262). Londres: Sage.
Gill, Rosalind y Pratt, Andy (2008). In the Social Factory?: Immaterial Labour, Precariousness and Cultural Work. Theory, Culture & Society, 25(7–8), pp. 1–30. https://doi.org/10.1177/0263276408097794
Glaser, Barney G. (1992). Basic of grounded theory analysis: emergence vs. forcing. Mill Valley: Sociology Press.
Grossberg, Lawrence (2012). Estudios culturales en tiempo futuro: Como es el trabajo intelectual
que requiere el mundo de hoy. Buenos Aires: Siglo XXI Editores.
Harvey, Aison y Shepherd, Tamara (2017). When Passion isn’t Enough: Gender, Affect and Credibility in Digital Games Design. International Journal of Cultural Studies 20(5), pp. 492–508.
https://doi.org/10.1177/1367877916636140
Hesmondhalgh, David y Baker, Sarah. (2011). Creative Labour: Media Work in Three Cultural Industries. Londres: Routledge.
Jarvis, Helen y Pratt, Andy C. (2006). Bringing it all Back Home: The Extensification and
‘OVERFLOWING’ of work. The case of San Francisco’s new Media Households. Geoforum
(3), pp. 331–339. https://doi.org/10.1016/j. geoforum.2005.06.002
Jessop, Bob (2004). Critical semiotic analysis and cultural political economy. Critical Discourse
Studies, 1 (2), pp. 159-174. https://doi.org/10.1080/17405900410001674506
Lazzarato, Maurizio y Negri, Antonio (2001). Trabajo inmaterial. Formas de vida y producción de subjetividad. Río de Janeiro: DPandA Editora.
Lee, David (2011). Networks, Cultural Capital and Creative Labour in the British Independent Television Industry. Media, Culture & Society, 33(4), pp. 549–565. https://doi.org/10.1177/0163443711398693
Lundvall, Bengt-Åke (2006). The University in the Learning Economy. DRUID Working Papers.
Aalborg: Aalborg Universitet. http://www.druid.dk/wp/pdf_files/02-06.pdf
McRobbie, Angela (1998). British Fashion Design: Rag Trade Or Image Industry? Londres: Routledge.
McRobbie, Angela (2002). Fashion Culture: Creative Work, Female Individualization. Feminist Review, 71(1), pp. 52–62. https://doi.org/10.1057/palgrave.fr.9400034
Miles, Matthew B. y Huberman, A. Michael (1994). Qualitative Data Analysis: An Expanded Sourcebook. Thousand Oaks: Sage.
Osborne, Thomas (2003). Against ‘creativity’: A philistine rant. Economy and Society, 32(4), pp. 507-525. https://doi.org/10.1080/0308514032000141684
Paterson, Richard (2010). The Contingencies of Creative Work in Television. The Open Communication Journal 4, pp. 1–9.
Pichardo Martínez, María del Carmen, García Berbén, Ana Belén, De la Fuente Arias, Jesús,
Justicia, Fernando (2007). El estudio de las expectativas en la universidad: análisis de trabajos empíricos y futuras líneas de investigación. Revista electrónica de investigación educativa, 9(1), pp. 1-16.
Reckwitz, Andreas (2018). The Invention of Creativity: Modern Society and the Culture of the New.
Cambridge/Malden: PolityPress.
Stake, Robert E. (1995). The Art of Case Study Research. Londres: Sage.
Vincent-Lancrin, Stephane, et al. (2019), Fostering Students’ Creativity and Critical Thinking: What
it Means in School, Educational Research and
Innovation, OECD Publishing, Paris, https://doi.org/10.1787/62212c37-en
Vishmidt, Marina (2005). Precarious Straits. Mute (1) 29, http://www.metamute.org/en/PrecariousStraits
Yin, Robert K. (2009). Case Study Research: Design and Methods. Thousand Oaks: Sage.
Publicado
Descargas
Derechos de autor 2023 Lluc Massaguer Busqueta, Amalia Creus, Jordi Sánchez-Navarro
Esta obra está bajo una licencia internacional Creative Commons Atribución 4.0.