Desarrollar un sitio web de renderizado basado en la experiencia de los renderizadores
Resumen
El objetivo del estudio es formular un concepto para un sitio web renderizado, basado en la experiencia de renderizadores que han usado software como V-Ray, Enscape y lumion. El software es esencial para arquitectos, visualizadores de 3D y estudiantes. Les distribuimos una encuesta sobre sus experiencias, y recibimos quejas sobre lo caro y complejo que resultaban las piezas de los equipos, y también sus incompatibilidades. La solución sería proporcionar un servicio online en un sitio web con la tecnologia de computacion en la nube, pero es necesario investigar más para descubrir soluciones que mejoren la experiencia.
Palabras clave
Software de renderizado, renderizado en línea, diseñadorCitas
Agrafiotis, P., Lampropoulos, K., Georgopoulos, A., & Moropoulou, A. (2017). 3D modelling the invisible using ground penetrating radar. https://doi.org/10.5194/isprs-archives-XLII-2-W3-33-2017
Aliaga, Daniel; Rosen, Paul; & Bekins, Daniel. (2007). Style Grammars for Interactive Visualization of Architecture. IEEE Transactions on Visualization and Computer Graphics, 13(4), 786–797. https://doi.org/10.1109/TVCG.2007.1024
ArchitectureLab. (2018). Top 9 Best Rendering Software for Architects This Year. Architecture Lab. https://www.architecturelab.net/best-rendering-software-for-architects
Arisman, Arman. (2018). Hubungan antara Penggunaan Software Pemodelan Arsitektur dengan Kompleksitas Bangunan. Jurnal Lingkungan Binaan Indonesia, 7(2), 68–73. https://doi.org/10.32315/jlbi.7.2.68
Bao, Qifang; Faas, Daniela; & Yang, Maria. (2018). Interplay of sketching & prototyping in early stage product design. International Journal of Design Creativity and Innovation, 6(3–4), 146–168. https://doi.org/10.1080/21650349.2018.1429318
Birbara, Nicolette; Otton, James; & Pather, Nalini. (2019). 3D Modelling and Printing Technology to Produce Patient-Specific 3D Models. Heart, Lung and Circulation, 28(2), 302–313. https://doi.org/10.1016/j.hlc.2017.10.017
Bressa, Nathalie; Wannamaker, Kendra; Korsgaard, Henrik; Willett, Willett; & Vermeulen, Jo. (2019). Sketching and Ideation Activities for Situated Visualization Design. Proceedings of the 2019 on Designing Interactive Systems Conference, 173–185. https://doi.org/10.1145/3322276.3322326
Buyuksalih, Ismail; Bayburt, Serdar; Buyuksalih, Gurcan; Baskaraca, A., Karim, Hairi; & Rahman, Alias. (2017). 3D MODELLING AND VISUALIZATION BASED ON THE UNITY GAME ENGINE – ADVANTAGES AND CHALLENGES. In ISPRS Annals of Photogrammetry, Remote Sensing and Spatial Information Sciences: Vols. IV-4/W4. https://doi.org/10.5194/isprs-annals-IV-4-W4-161-2017
Doweck, Jack; Kao, Wen-Fu; Lu, Allen, Mandelblat, Julius; Rahatekar, Anirudha; Rappoport, Lihu; Rotem, Efraim; Yasin, Ahmad; & Yoaz, Adi. (2017). Inside 6th-Generation Intel Core: New Microarchitecture Code-Named Skylake. IEEE Micro, 37(2), 52–62. https://doi.org/10.1109/MM.2017.38
Dreyfus, Stuart. (2004). The Five-Stage Model of Adult Skill Acquisition. Bulletin of Science, Technology & Society, 24(3), 177–181. https://doi.org/10.1177/0270467604264992
Hadiyatna, W., & Harapan, A. (2020). Use of 3D Animation Software in Visualizing Architectural Works. IOP Conference Series: Materials Science and Engineering, 879, 12147. https://doi.org/10.1088/1757-899x/879/1/012147
Hui, Vincent; Estrina, Tatiana; Zhou, Gloria; Lee, Sara; & Kinuthia, Vivian. (2020). Architectural Accessibility and Pedagogy Via Virtual Reality Integration. 2020 Hawaii University International Conferences: Arts, Humanities, Social Sciences, & Education January 6 - 8, 2020.
Jiang, Wenbo; & Zhang, Yuan. (2019). Application of 3D Visualization in Landscape Design Teaching. International Journal of Emerging Technologies in Learning (IJET), 14, 53. https://doi.org/10.3991/ijet.v14i06.10156
Kadir, Andi; Effendi, Raja; Dolah, Mohd; & Ramli, Saiful. (2020). User Experience (UX) and User Interface (UI) as a New Recipe of Academic Culture in Creative Industry. Environment-Behaviour Proceedings Journal, 5(SI3 SE-), 231–236. https://doi.org/10.21834/ebpj.v5iSI3.2551
Kim, D., Ahn, D., & Chai, Y. H. (2019). Real-time architectural visualization for the changing demands of Korean housing. International Journal of Advanced Science and Technology, 28(4), 229–238.
Kristiadi, Dedy; Udjaja, Yogi; Supangat, Budiman; Prameswara, Randy; Warnars, Harco Leslie Hendric Spits; Heryadi, Yaya; & Kusakunniran, Worapan. (2017). The effect of UI, UX and GX on video games. 2017 IEEE International Conference on Cybernetics and Computational Intelligence (CyberneticsCom), 158–163. https://doi.org/10.1109/CYBERNETICSCOM.2017.8311702
Křivánek, Jaroslav; Chevallier, Christophe; Koylazov, Vladimir; Karlíik, Ondřej; Jensen, Henrik; & Ludwig, Thomas. (2018). Realistic Rendering in Architecture and Product Visualization. ACM SIGGRAPH 2018 Courses. https://doi.org/10.1145/3214834.3214872
Lau, Alvaro; Bentley, Lisa; Martius, Christopher; Shenkin, Alexander; Bartholomeus, Harm; Raumonen, Pasi; Malhi, Yadvinder; Jackson, Tobias; & Herold, Martin. (2018). Quantifying branch architecture of tropical trees using terrestrial LiDAR and 3D modelling. Trees, 32(5), 1219–1231. https://doi.org/10.1007/s00468-018-1704-1
Li, Wenzhen; & Bai, Chen. (2020). Professional Application and Performance of SketchUp Software Under the Background of Innovation and Entrepreneurship. In C.-T. Yang, Y. Pei, & J.-W. Chang (Eds.), Innovative Computing. Springer Singapore.
Lorenzo, C., & Lorenzo, E. (2019). On how to empower architectural students through the use of immersive technologies. EDULEARN19 Conference: 1st-3rd July 2019, Palma, Mallorca, Spain, 4269–4274.
Mao, Xiaoyang; Galil, Omar; Parrish, Quintcey; & Sen, Chiradeep. (2020). Evidence of cognitive chunking in freehand sketching during design ideation. Design Studies, 67, 1–26. https://doi.org/10.1016/j.destud.2019.11.009
Maulana, Much. & Kurniawan, Ichwan. (2019). PENGARUH BANYAKNYA CHUNKS DAN PRIORITY RENDER ANIMATION 3D TERHADAP WAKTU RENDER MENGGUNAKAN ANOVA ONE WAY DENGAN MENERAPKAN PARALLEL COMPUTING RENDER ENGINE. IC-Tech, 14(1), 47–60.
Mitton, Maureen. (2004). Interior Design Visual Presentation: A Guide to Graphics, Models, and Presentation Techniques (Second Edi). John Wiley & Sons.
Monna, Fabrice; Esin, Yury; Magail, Jérome; Granjon, Ludovic; Navarro, Nicolas; Wilczek, Josef; Saligny, Laure; Couette, Sébastien; Dumontet, Anthony; & Chateau, Carmela. (2018). Documenting carved stones by 3D modelling – Example of Mongolian deer stones. Journal of Cultural Heritage, 34, 116–128. https://doi.org/10.1016/j.culher.2018.04.021
Pangarso, F. (2013). Teknik Gambar Sketsa Arsitektur. Penerbit Kanisius.
Peddie, Jon. (2019). The Rendering Industry. In Ray Tracing: A Tool for All. Springer International Publishing.
Petrasova, Anna; Harmon, Brendan; Petras, Vaclav; Tabrizian, Payam; & Mitasova, Helena. (2018). Real-Time 3D Rendering and Immersion. In Tangible Modeling with Open Source GIS (pp. 77--94). Springer. https://doi.org/10.1007/978-3-319-89303-75
Pickavance, Mark; & Turner, Brian. (2021). Best architecture software of 2021. Tech Radar. https://www.techradar.com/best/best-architecture-software
Popovski, Filip; Spasov, Nikola; Mijakovska, Svetlana; & Nalevska, Gorica. (2020). Comparison of Rendering Processes on 3D Model. International Journal of Computer Science and Information Technology, 12, 19–28. https://doi.org/10.5121/ijcsit.2020.12502
Ramadhanty, D. M., & Handayani, T. (2020). The Effect of Computer-Based 3D Visualization. IOP Conference Series: Materials Science and Engineering, 879, 12144. https://doi.org/10.1088/1757-899x/879/1/012144
Ratcliffe, Joseph; & Simons, Alain. (2017). How Can 3D Game Engines Create Photo-Realistic Interactive Architectural Visualizations? BT - E-Learning and Games (F. Tian, C. Gatzidis, A. El Rhalibi, W. Tang, & F. Charles (eds.); pp. 164–172). Springer International Publishing.
Santiko, Irfan; Rosidi, Rahman; & Wibawa, Seta. (2017). PEMANFAATAN PRIVATE CLOUD STORAGE SEBAGAI MEDIA PENYIMPANAN DATA E-LEARNING PADA LEMBAGA PENDIDIKAN. Jurnal Teknik Informatika, 10(2), 137–146. https://doi.org/10.15408/jti.v10i2.6992
Shih, Yi; Sher, William; & Taylor, Mark. (2017). Using suitable design media appropriately: Understanding how designers interact with sketching and CAD modelling in design processes. Design Studies, 53, 47–77. https://doi.org/10.1016/j.destud.2017.06.005
Skidmore, Paul. (2019). Top SketchUp Plugins Used by 3D Rendering Companies. CAD Crowd. https://www.cadcrowd.com/blog/3d-rendering-plugins-for-sketchup-software/
Syafril, Red; Hervando, Ahmad; & Jovan, Agusdio. (2020). PENERAPAN SEDERHANA VIRTUAL REALITY DALAM PRESENTASI ARSITEKTUR. NALARs, 19(1), 29–40. https://doi.org/10.24853/nalars.19.1.29-40
Taivalsaari, Antero; Mikkonen, Tommi; Pautasso, Cesare; & Systä, Kari. (2017). Comparing the Built-In Application Architecture Models in the Web Browser. 2017 IEEE International Conference on Software Architecture (ICSA), 51–54. https://doi.org/10.1109/ICSA.2017.23
Tobler, Robert. (2011). Separating semantics from rendering: A scene graph based architecture for graphics applications. The Visual Computer, 27, 687–695. https://doi.org/10.1007/s00371-011-0572-0
Umar, Tengku; Aryanto; & Winarso, Doni. (2020). Analisis Perbandingan Teknik 3D Rendering Cycles Dan Eevee Pada Software Blender. JURNAL FASILKOM, 10(1), 11--19. https://doi.org/10.37859/jf.v10i1.1902
Varghese, Blesson; & Buyya, Rajkumar. (2018). Next generation cloud computing: New trends and research directions. Future Generation Computer Systems, 79, 849–861. https://doi.org/10.1016/j.future.2017.09.020
Wood, Christopher; Ling, Chen; & Lee, Chi-Yin. (1996). Real-time 3D rendering of volumes on a 64-bit architecture. Proc.SPIE, 2707, 152–158. https://doi.org/10.1117/12.238442
Xing, Lidong; Li, Tao;, Huang, Hucai; Zhang, Qingsheng & Han, Jungang. (2016). Efficient modeling and analysis of energy consumption for 3D graphics rendering. Integration, 55, 455–464. https://doi.org/10.1016/j.vlsi.2016.02.009
Xiuhong, Yi; & Yongli, Wang. (2019). Research on Visual Evaluation Method of Construction Quality Based on BIM. 2019 International Conference on Advanced Education, Service and Management (AESM 2019), 3, 875--878. https://doi.org/10.35532/JSSS.V3.194
Publicado
Descargas
Derechos de autor 2022 Florentina Setyaningfebry, Sushardjanti Felasari, Brigitta Michelle
Esta obra está bajo una licencia internacional Creative Commons Atribución 4.0.