Guest Editor SusanaTosca. Introduction

Susana Tosca

Abstract

Instroduction to the Special Issue. Susana Pajares Tosca

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References

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ANYÓ, Lluis (2013): «El jugador implicado entre dos mundos: mecanismos de lo fantástico en los videojuegos», en David Roas, Visiones de lo fantástico (aproximaciones teóricas), eda libros, Málaga.

BOGOST, Ian (2007): Persuasive Games. The Expressive Power of Videogames, The MIT Press, Boston.

JUUL, Jesper (2003): «The Game, the Player, the World: Looking for a Heart of Gameness», in Marinka Copier and Joost Raessens (eds.), Level Up: Digital Games Research Conference Proceedings, Utrecht University, Utrecht, pp. 30-45.

KRZYWINSKA, Tanya (2002): «Hands on horror», in Geoff King and Tanya Krzywinska (eds.), ScreenPlay: cinema/videogames/interfaces, Wallflower Press, London, pp. 206-23.

PERRON, Bernard (2009): «The Survival Horror: The Extended Body Genre», in Horror Video Games: Essays on the Fusion of Fear and Play, ed. Bernard Perron, McFarland, Jefferson, pp 121–43.

PERRON, Bernard (2011): Silent Hill: The Terror Engine, University of Michigan Press, Michigan.

ROAS, David (2011): Tras los límites de lo real. Una definición de lo fantástico, Páginas de Espuma, Madrid.

TOSCA, Susana (2003): «Reading Resident Evil: Code Veronica X», in Proceedings of the DAC conference, RMIT, Melbourne pp. 206-216.

TOSCA, Susana (2011): «Amnesia: The Dark Descent, The Player´s Very Own Purgatory», in Analyzing Digital Fiction, eds. Astrid Ensslin, Alice Bell and Hans Rustad, Routledge, London, pp. 109-123.

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